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Di Loreto Ines

Ines Di Loreto
Maîtresse de conférences (MCF-HDR)

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Informatique – Interaction humain-machine (IHM)
27
UFR MIM – Mathématiques, Informatique, Mécanique
ines.di-loreto@univ-lorraine.fr
+33 3 72 74 79 59

0000-0002-4710-7521

Présentation rapide

Ines Di Loreto est maîtresse de conférences HDR en informatique à l’Université de Lorraine, au sein du laboratoire Perseus. Ses travaux portent sur la conception et l’évaluation de systèmes interactifs, avec une attention particulière à la manière dont les choix d’interaction peuvent rendre les technologies plus accessibles, plus appropriables et plus adaptées aux situations d’usage. Elle étudie notamment comment mobiliser plusieurs modalités et plusieurs sens dans l’interaction, et développe ses recherches dans des contextes tels que l’apprentissage, l’accessibilité ou la participation des utilisateurs à la conception. Ses travaux récents interrogent également la manière dont l’intelligence artificielle transforme les situations d’apprentissage et dont les enjeux de soutenabilité peuvent être intégrés à la conception en IHM.

Mots-clés : Interaction humain-machine (IHM) ; interaction multisensorielle et multimodale ; interaction tangible ; accessibilité et design inclusif ; conception participative ; technologies pour l’apprentissage ; intelligence artificielle et apprentissage ; Sustainable HCI.

Publications importantes

Di Loreto, I. (2025). The Death of Cognitive Conflict? AI, Learning, and the Case for Disruptive Pedagogy.Interaction Design & Architecture(s), 67, 10–23. https://doi.org/10.55612/s-5002-067-001

Grimal, L., Di Loreto, I., & Troussier, N. (2023). Value Misalignments in Interactions: An Opportunity for Sustainable HCI. Proceedings of the 34th Conference on l’Interaction Humain-Machine (IHM ’23). https://doi.org/10.1145/3583961.3583964

Giraud, T., Di Loreto, I., & Tixier, M. (2020). The Making of Accessibility to Rural Place for Blind People: The Relational Design of an Interactive Map. Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS ’20), 1419–1431. https://doi.org/10.1145/3357236.3395527

Di Loreto, I., & Lan Hing Ting, K. (2018). Sense and Sensibility: Designing a Museum Exhibition with Visually Impaired People. Interaction Design & Architecture(s), 38, 155–183.

Bégel, V., Di Loreto, I., Seilles, A., & Dalla Bella, S. (2017). Music Games: Potential Application and Considerations for Rhythmic Training. Frontiers in Human Neuroscience, 11, 273. https://doi.org/10.3389/fnhum.2017.00273

Mora, S., Di Loreto, I., & Divitini, M. (2016). From Interactive Surfaces to Interactive Game Pieces in Hybrid Board Games. Journal of Ambient Intelligence and Smart Environments, 8(5), 531–548. https://doi.org/10.3233/AIS-160396

Toutes les publications (HAL)



72 documents

Articles dans une revue

  • Lou Grimal, Inès Di Loreto, Nadège Troussier. Legitimacy of life cycle assessment for sustainable communities. Cleaner Production Letters, 2026, 10, pp.100131. ⟨10.1016/j.clpl.2026.100131⟩. ⟨hal-05459210⟩
  • Angélique Ferrandon-Vépierre, Guillaume Pepin, Yann Verchier, Ines Di Loreto, Sandrine Esquerre. Étude des relations entre le refus scolaire anxieux et les caractéristiques des établissements scolaires. L'Orientation scolaire et professionnelle, 2025, 54/1, pp.15-43. ⟨10.4000/13j68⟩. ⟨hal-05395304⟩
  • Angélique Ferrandon-Vépierre, Inès Di Loreto, Yann Verchier. Maintain the schooling of school refusers: conceptualization of a school reception protocol using digital technology.. Interaction Design and Architecture(s) Journal, 2024, 62, pp.84-97. ⟨10.55612/s-5002-062-006⟩. ⟨hal-04913041⟩
  • Paul Dulaud, Ines Di Loreto, Denis Mottet. Self-Quantification Systems to Support Physical Activity: From Theory to Implementation Principles. International Journal of Environmental Research and Public Health, 2020, 17 (24), pp.9350. ⟨10.3390/ijerph17249350⟩. ⟨hal-03078469⟩
  • Ines Di Loreto, Karine Lan Hing Ting. Sense and Sensibility: Designing a museum exhibition with Visually Impaired People. IxD&A - Interaction Design & Architecture(s), 2018, 38, pp.155-183. ⟨hal-02310968⟩
  • Ines Di Loreto, Elena Parmiggiani. Preface to the "Inquiring the way we inquire" focus section. IxD&A - Interaction Design & Architecture(s), 2018, 38, pp.83-88. ⟨hal-02313709⟩
  • Karine Lan Hing Ting, Ines Di Loreto. A Participatory Design Approach with Visually Impaired People for the Design of an Art Exhibition. International Journal of Sociotechnology and Knowledge Development, 2017, 9 (4), pp.43-57. ⟨10.4018/IJSKD.2017100104⟩. ⟨hal-02465207⟩
  • Valentin Bégel, Ines Di Loreto, Antoine Seilles, Simone Dalla Bella. Music Games: Potential Application and Considerations for Rhythmic Training. Frontiers in Human Neuroscience, 2017, 11, pp.273. ⟨10.3389/fnhum.2017.00273⟩. ⟨hal-02929690⟩
  • Simone Mora, Ines Di Loreto, Monica Divitini. From interactive surfaces to interactive game pieces in hybrid board games. JAISE - Journal of Ambient Intelligence and Smart Environments, 2016, 8 (5), pp.531-548. ⟨10.3233/AIS-160396⟩. ⟨hal-02917672⟩
  • Ines Di Loreto. Il medium non è il messaggio. Biblioteche oggi, 2016, 34, ⟨10.3302/0392-8586-201604-048-1⟩. ⟨hal-02918545⟩
  • G. Tallon, A. Seilles, G. Melia, S. Andary, P. Bernard, et al.. Effects of the serious game Medimoov on the functional autonomy of institutionalized older adults. Annals of Physical and Rehabilitation Medicine, 2015, 58, pp.e113-e114. ⟨10.1016/j.rehab.2015.07.276⟩. ⟨hal-02889042⟩
  • Ines Di Loreto, Benoit Lange, Antoine Seilles, William Dyce, Sebastien Andary. Game Design for All: The Example of Hammer and Planks. Serious Games Development and Applications, 2013, 8101, pp.70-75. ⟨10.1007/978-3-642-40790-1_7⟩. ⟨hal-00935477⟩
  • Nadia Hocine, Abdelkader Gouaich, Ines Di Loreto, Lylia Abrouk. Techniques d'adaptation dans les jeux ludiques et sérieux. Revue des Sciences et Technologies de l'Information - Série RIA : Revue d'Intelligence Artificielle, 2011, 25 (2), pp.253-280. ⟨10.3166/ria.25.253-280⟩. ⟨lirmm-00569049⟩

Communications dans un congrès

  • Constance Bault, Céline Jost, Brigitte Le Pévédic, Ines Di Loreto. L'apport des évaluations informelles dans la méthodologie de conception collaborative d'un dispositif de rééducation impliquant ergothérapie et informatique. 36e Conférence Internationale Francophone sur l'Interaction Humain-Machine (IHM'25), Nov 2025, Toulouse, France. ⟨hal-05302309⟩
  • Lou Grimal, Inès Di Loreto, Nadège Troussier. Permaengineering: A Framework to Think Interactive Tools in Engineering Sustainable Workspaces. Human Work Interaction Design. Sustainable Workplaces by Design, 2024, Milan (Italie), Italy. pp.39-55, ⟨10.1007/978-3-031-95334-7_3⟩. ⟨hal-05395037⟩
  • Adrien Fallot, Aurélien Bénel, Ines Di Loreto. Cadre de conception et de rétro-conception de dispositifs de visite autonome. H2PTM'23 : La fabrique du sens à l’ère de l’information numérique : enjeux et défis, Oct 2023, Valenciennes, France. pp.201-217. ⟨hal-04138347⟩
  • Adrien Fallot, Aurélien Bénel, Ines Di Loreto. Fostering access to cultural heritage knowledge: iterative design for the visit of historical monuments. International Conference on Theory and Practice of Digital Libraries, Sep 2023, Zadar, Croatia. pp.327-340, ⟨10.1007/978-3-031-43849-3_30⟩. ⟨hal-04158151⟩
  • Barbara Rita Barricelli, Ines Di Loreto, Michele Sciarabba, Samir Zamouma. Are Italian and French Public University Websites Sustainable?. IFIP Conference on Human-Computer Interaction, Aug 2023, York, United Kingdom. pp.413-417, ⟨10.1007/978-3-031-42293-5_45⟩. ⟨hal-04444465⟩
  • Lou Grimal, Ines Di Loreto, Nadège Troussier. Value misalignments in interactions: an opportunity for sustainable HCI. IHM '23: Proceedings of the 34th Conference on l'Interaction Humain-Machine, Apr 2023, Troyes (France), France. ⟨10.1145/3583961.3583964⟩. ⟨hal-04017286⟩
  • Lou Grimal, Ines Di Loreto, Nadège Troussier. EXPLORATORY RESEARCH ON CULTURAL COMPUTING FOR HUMAN-COMPUTER INTERACTION. THE CASE OF SUSTAINABILITY.. International Conference on Engineering Design, Design Society, Aug 2021, Gothenburg (Présentiel), Sweden. pp.1471-1480, ⟨10.1017/pds.2021.408⟩. ⟨halshs-03616573⟩
  • Lou Grimal, Ines Di Loreto, Nicolas Burger, Nadège Troussier. Design of an interdisciplinary evaluation method for multi-scaled sustainability of computer-based projects. A workbased on the Sustainable Computing Evaluation Framework (SCEF). Seventh Workshop on Computing within Limits, Jun 2021, Online, France. ⟨10.21428/bf6fb269.2ee80cf1⟩. ⟨halshs-03616569⟩
  • Lou Grimal, Ines Di Loreto, Nadège Troussier. Explorer le paradigme informatique culturel de la soutenabilité pour re-concevoir les technologies interactives afin de soutenir la transition écologique. 17ème colloque national S-mart AIP-PRIMECA, Université Polytechnique Hauts-de-France [UPHF], Mar 2021, LAVAL VIRTUAL WORLD, France. ⟨hal-03296117⟩
  • Lou Grimal, Nadège Troussier, Ines Di Loreto. Analyse exploratoire sur l'intérêt de l'informatique culturelle pour la conception d'IHM en ingénierie. 17ème colloque national S-mart AIP-PRIMECA, Université Polytechnique Hauts-de-France [UPHF], Mar 2021, LAVAL VIRTUAL WORLD, France. ⟨hal-03296107⟩
  • Tom Giraud, Ines Di Loreto, Matthieu Tixier. The Making of Accessibility to Rural Place for Blind People. DIS '20: Designing Interactive Systems Conference 2020, Jul 2020, Eindhoven, Netherlands. pp.1419-1431, ⟨10.1145/3357236.3395527⟩. ⟨hal-03165231⟩
  • Lou Grimal, Nadège Troussier, Ines Di Loreto. Digital transformation as an opportunity for life cycle assessment. 16ème Colloque National S-mart, Apr 2019, Les Karellis, France. ⟨hal-02431651⟩
  • Ines Di Loreto. Lifelong learning: un’idea di educazione permanente. La biblioteca (in)forma. Digital reference, information literacy, e-learning, Mar 2018, Milano, Italy. ⟨hal-02953732⟩
  • Matthieu Tixier, Ines Di Loreto, Frédérique Champigny, Tom Giraud, Karine Lan Hing Ting, et al.. Challenging the Place through Participation: Reflections from Working with Visually Impaired Persons. Embracing Diversity with Help of Technology and Participatory Design (EDTPD 2017), Jun 2017, Troyes, France. ⟨hal-02896617⟩
  • B.R. Barricelli, Ines Di Loreto. Embracing Diversity with Help of Technology and Participatory Design. C&T '17: Communities and Technologies 2017, 2017, Troyes, France. pp.319-320, ⟨10.1145/3083671.3083710⟩. ⟨hal-02893875⟩
  • Simone Mora, Ines Di Loreto, Monica Divitini. The Interactive-Token Approach to Board Games. Ambient Intelligence, 12th European Conference, AmI 2015, Nov 2015, Athens, Greece. pp.138-154, ⟨10.1007/978-3-319-26005-1_10⟩. ⟨hal-02939140⟩
  • Ines Di Loreto, Simone Mora, Monica Divitini. Repenser les jeux de société à l'ère de l'Ubiquitous Computing. 27ème conférence francophone sur l'Interaction Homme-Machine., Oct 2015, Toulouse, France. pp.alt1. ⟨hal-01220374⟩
  • Matthieu Tixier, Charles Lenay, Ines Di Loreto. Session outils : « Care », quelles implications pour le développement de « technologies du souci de l'autre » ?. Symposium « L’internet des faibles », Université de technologie de Troyes, Oct 2015, Troyes, France. ⟨hal-02940289⟩
  • Simone Mora, Tomas Fagerbekk, Ines Di Loreto, Monica Divitini. Making Interactive Board Games to Learn: Reflections on AnyBoard. Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), 2015, Trondheim, Norway. ⟨hal-02923885⟩
  • Ines Di Loreto, Monica Divitini. Smart Cities as a Playground: the case of Crisis Training. EC-TEL Workshop on "SMART CITY LEARNING: opportunities and challenges", Sep 2014, Graz, Austria. ⟨hal-02953736⟩
  • Geoffrey Mélia, Ines Di Loreto. Participatory Design in the Games for Health Domain: Why and for Whom?. CoPDA 2014, May 2014, Como, Italy. ⟨hal-02953677⟩
  • Geoffrey Mélia, Ines Di Loreto, Pascal Salembier, Antoine Seilles, Guillaume Tallon. Évaluation d'un jeu sérieux thérapeutique. SeGaMed 2014 : Le serious game au service de la santé, 2014, Nice, France. ⟨hal-02895497⟩
  • Geoffrey Mélia, Ines Di Loreto. Is a Culture of Participation Possible for Serious Games in the Health Domain?. The Second International Workshop on Cultures of Participation in the Digital Age: Social computing for Working, Learning, and Living co-located with the 2014 International Working Conference on Advanced Visual Interfaces (2nd CoPDA@AVI 2014), 2014, Como, Italy. ⟨hal-02939375⟩
  • Ines Di Loreto, Emil Mork, Simone Mora, Monica Divitini. Supporting Crisis Training with a Mobile Game System. 4th Serious Games Development and Applications International Conference, SGDA 2013, Sep 2013, Trondheim, Norway. pp.165-177, ⟨10.1007/978-3-642-40790-1_16⟩. ⟨hal-02953710⟩
  • Ines Di Loreto, Monica Divitini. Games for Learning Cooperation at Work: the case of crisis preparedness. ECTEL meets ECSCW 2013, the Workshop on Collaborative Technologies for Working and Learning, Sep 2013, Paphos, Cyprus. ⟨hal-02953720⟩
  • Ines Di Loreto, Monica Divitini, Igoris Trimailovas, Micaela Mander. Playing in museums by constructing your game. 9th International Conference on Intelligent Environments (IE ‘13), Jul 2013, Athens, Greece. pp.519-529, ⟨10.3233/978-1-61499-286-8-519⟩. ⟨hal-02953715⟩
  • Ines Di Loreto, Simone Mora, Monica Divitini. Designing Mixed Reality Mobile Games for Crisis Management Training. The IADIS International Conference on Mobile Learning 2013, 2013, Lisbonne, Portugal. ⟨hal-02880853⟩
  • Ines Di Loreto, Simone Mora, Monica Divitini. Don’t Panic: Enhancing Soft Skills for Civil Protection Workers. Third Serious Games Development and Applications International Conference, SGDA 2012, Sep 2012, Bremen, Germany. pp.1-12, ⟨10.1007/978-3-642-33687-4_1⟩. ⟨hal-02953725⟩
  • Ines Di Loreto, Simone Mora, Monica Divitini. Collaborative Serious Games for Crisis Management: An Overview. 2012 IEEE 21st International Workshop On Enabling Technologies: Infrastructure For Collaborative Enterprises (WETICE), Jun 2012, Toulouse, France. pp.352-357, ⟨10.1109/WETICE.2012.25⟩. ⟨hal-02953728⟩
  • Ines Di Loreto, Fabien Hervouet. The role of identity in agent design. AAMAS'12, Jun 2012, Valencia, Spain. ⟨hal-01074283⟩
  • Nadia Hocine, Abdelkader Gouaich, Ines Di Loreto, Michèle Joab. Motivation Based difficulty adaptation for therapeutic games. SeGAH 2011 - 1st International Conference on Serious Games and Applications for Health, Nov 2011, Braga, Portugal. ⟨10.1109/SeGAH.2011.6165459⟩. ⟨lirmm-00815709⟩
  • Nadia Hocine, Abdelkader Gouaich, Di Loreto Ines. Dynamic Difficulty Adaptation in Therapeutic Serious Games after Stroke. ICBL 2011 : 4th International Conference on Interactive Computer-Aided Blended Learning, Nov 2011, Antigua Guatemala, Guatemala. ⟨lirmm-00646299⟩
  • Di Loreto Ines, Abdelkader Gouaich, Dokkum Liesjet Van. Mixed Reality as a means to strengthen post stroke rehabilitation. HCI: Human Computer Interaction, Jul 2011, Orlando, United States. pp.11-19, ⟨10.1007/978-3-642-22024-1_2⟩. ⟨lirmm-00815754⟩
  • Di Loreto Ines, Abdelkader Gouaïch, Nadia Hocine. Mixed Reality serious games for post stroke rehabilitation. PervasiveHealth 2011 - 5th International Conference on Pervasive Computing Technologies for Healthcare, May 2011, Dublin, Ireland. pp.530-537, ⟨10.4108/icst.pervasivehealth.2011.246102⟩. ⟨lirmm-00815753⟩
  • Ines Di Loreto, Abdelkader Gouaich. Facebook Games: The Point Where Tribes And Casual Games Meet. GET'10: International Conference Game and Entertainment Technologies, Spain. pp.N/A. ⟨lirmm-00575025⟩
  • Ines Di Loreto, Abdelkader Gouaich. A Framework for Designing Social Interactive Systems. ICTEL'10: International Conference on Technology Enhanced Learning, Greece. pp.9. ⟨lirmm-00575023⟩
  • Ines Di Loreto, Abdelkader Gouaich. Un cadre pour la conception de Systèmes Sociaux Interactifs. Environnements Informatiques pour l'Apprentissage Humain, Conférence EIAH'2011, 2011, Belgique. pp.177-188. ⟨hal-00605160⟩
  • Abdelkader Gouaich, Di Loreto Ines. Mixed Reality Serious Games: The therapist perspective. IEEE Serious Games and Application for Health, France. pp.10. ⟨lirmm-00815755⟩
  • Ines Di Loreto, Abdelkader Gouaich. An Early Evaluation Method For Social Presence In Serious Games. CSEDU'10: 2nd International Conference on Computer Supported Education, Apr 2010, Valencia, Spain. pp.94-101. ⟨lirmm-00446893⟩
  • Ines Di Loreto. Games Design Principles for Improving Social Web Applications. Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, Jul 2009, San Diego, United States. pp.287-295, ⟨10.1007/978-3-642-02583-9_32⟩. ⟨hal-02953731⟩
  • Ines Di Loreto, Abdelkader Gouaich, Fabien Hervouet, Guillaume Dalichoux, Alexandre Foucher, et al.. Digital Natives' Learning and Teaching: the Amazonia Serious Game Scenario. AIED'09: 14th International Conference on Artificial Intelligence in Education, Jul 2009, Brighton, United Kingdom. pp.11. ⟨lirmm-00412587⟩

Poster de conférence

  • Ines Di Loreto, Karine Lan Hing Ting. Sens et accessibilité : la co-conception d'une exposition muséale avec les personnes déficientes visuelles. Journée IHM & Santé, May 2019, Metz, France. . ⟨hal-02262439⟩
  • Paul Dulaud, Ines Di Loreto, Mottet Denis. Objets Connectés pour une Gestion Proactive de la Santé Résumé. Journée IHM & Santé, May 2019, Metz, France. . ⟨hal-02262432⟩
  • Guillaume Tallon, Antoine Seilles, Geoffrey Mélia, Sebastien Andary, Ines Di Loreto, et al.. Intérêt du serious game Hammer & Planks pour améliorer l’autonomie fonctionnelle chez la personne âgée institutionnalisée. ICEPS 2015 - Congrès international sur la recherche interventionnelle non médicamenteuse, Mar 2015, Montpellier, France. ⟨hal-02953753⟩

Chapitres d'ouvrage

  • Ines Di Loreto. Cultures of Participation in the Healthcare Field: Could a VideoGame-Based Perspective Be Useful?. eHealth 360°, 181, pp.65-74, 2017, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ⟨10.1007/978-3-319-49655-9_10⟩. ⟨hal-02877334⟩
  • Sondre Johan Mannsverk, Ines Di Loreto, Monica Divitini. Flooded: A Location-Based Game for Promoting Citizens’ Preparedness to Flooding Situations. Games and Learning Alliance. GALA 2013, pp.90-103, 2014, ⟨10.1007/978-3-319-12157-4_8⟩. ⟨hal-02917093⟩
  • Ines Di Loreto. Social Interactive Systems Design for Serious Games. Student Usability in Educational Software and Games: Improving Experiences, pp.174-200, 2013, ⟨10.4018/978-1-4666-1987-6.ch008⟩. ⟨hal-02953761⟩
  • Fiorella de Cindio, Ines Di Loreto, Cristian Peraboni. Moments and Modes for Triggering Civic Participation at the Urban Level. Handbook of Research on Urban Informatics, IGI Global, pp.97-113, 2009, ⟨10.4018/978-1-60566-152-0.ch007⟩. ⟨hal-02953764⟩
  • Laura A. Ripamonti, Ines Di Loreto, Dario Maggiorini. Augmenting Actual Life Through MUVEs. Handbook of Research on Socio Technical Design and Social Networking Systems, 2008. ⟨hal-02953774⟩
  • Fiorella de Cindio, Laura A. Ripamonti, Ines Di Loreto. Interplay Between the Actual and the Virtual in the Milan Community Network Experience. Augmented Urban Spaces: Articulating the Physical and Electronic City, 2008, ⟨10.4324/9781315568324-16⟩. ⟨hal-02953770⟩

Pré-publications, Documents de travail

  • Céline Jost, Brigitte Le Pévédic, Ines Di Loreto, Dominique Archambault, Gérard Uzan, et al.. ScenaSuite : plateforme numérique multisensorielle pour créer des activités interactives sans programmation. 2025. ⟨hal-05312119⟩

Rapports

  • Ines Di Loreto, Karine Lan Hing Ting. Projet SmartArt - rapport final d'activité. [Rapport de recherche] UTT-Université de Technologie de Troyes. 2019. ⟨hal-01990437⟩
  • Karine Lan Hing Ting, Ines Di Loreto, Frédérique Champigny. Projet SmartArt - Livrable de la Phase 1. [Rapport de recherche] UTT-Université de Technologie de Troyes. 2017. ⟨hal-01577661⟩
  • Antoine Seilles, Ines Di Loreto, Benoit Lange, Sebastien Andary. Designing therapeutic games as casual games for all. [Research Report] NaturalPad. 2013. ⟨hal-01130639⟩
  • Ines Di Loreto, Fabien Hervouet. Identity: the Contribution of Contemporary Philosophy to Agent Design. RR-12004, 2012. ⟨lirmm-00663359⟩
  • Abdelkader Gouaich, Ines Di Loreto. Post Stroke Social Gaming. RR-12009, 2011, pp.0-9. ⟨lirmm-00679185⟩
  • Ines Di Loreto, Abdelkader Gouaich. Social Casual Games Success is not so Casual. RR-10017, 2010, pp.001-011. ⟨lirmm-00486934⟩
  • Ines Di Loreto, Abdelkader Gouaich. An Early Evaluation Method for Social Interactive Systems. RR-10016, 2010, pp.001-010. ⟨lirmm-00486932⟩

Habilitations à diriger des recherches

  • Ines Di Loreto. Supporting learning through multisensory interaction. Human-Computer Interaction [cs.HC]. Université Toulouse 3 Paul Sabatier, 2019. ⟨tel-02190133⟩